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2. STICKINESS STAGE

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1. Requirements Elicitation (E1)

  1. Potential user and customer interviews

  2. Surveys

  3. Problem solution canvas

  4. User observation or shadowing of users

  5. Workshops or focus groups

  6. User testing or usability testing

  7. Brainstorming

  8. Stakeholder analysis

  9. Goal modelling

  10. Context modelling

  11. Storytelling and scenario modelling

  12. Identifying risks and threats

  13. Describing rationales

  14. Customer or stakeholder feedback

  15. Online reviews

  16. Jobs To Be Done

  17. Design Thinking

  18. Customer development

  19. Idea gathering from team members

  20. Sprint

  21. Customer Journey maps or user flows

  22. Process maps

  23. Model driven engineering

  24. Goal oriented requirements engineering

  25. Ishikawa Fishbone Diagram or Cause and Effect diagram

  26. Seven stage model

  27. Business process modelling

  28. e3 value modelling (Value Network Analysis)

  29. Market analysis (data from marketing campaigns)

  30. Feedback from support and sales staff

  31. Heatmaps

  32. Competitive analysis

  33. Customer change request systems

  34. Defect logs - e.g. bug reports

  35. Activity diagrams (flowcharts)

  36. Message sequence diagrams

  37. Entity relationship diagrams

  38. 5 why’s

  39. LightCDD

2. Requirements Analysis (A1)

  1. Potential user and customer interviews

  2. Problem solution canvas

  3. Role playing

  4. Design Thinking

  5. Sprint

  6. Customer Journey maps or user flows

  7. Process maps

  8. Model driven engineering

  9. Goal oriented requirements engineering

  10. Seven stage model

  11. Enterprise Knowledge Development (EKD) framework

  12. Market analysis (data from marketing campaigns)

  13. Heatmaps

  14. Competitive analysis

  15. Activity diagrams (flowcharts)

  16. Message sequence diagrams

  17. Entity relationship diagrams

  18. 5 why’s

  19. LightCDD

 

3. Requirements Specification (S1)

  1. User stories

  2. Constraints

  3. Sprint

  4. Goal oriented requirements engineering

  5. Seven stage model

 

4. Requirements Prioritization (P1)

  1. Numerical Assignment or planning poker or assigning relative value points

  2. Table-top relative estimation

  3. Top ten Requirements

  4. Simple rating system

  5. Product council

  6. Prioritisation by Cost of Delay

  7. Dot Voting method

5. Requirements Validation (V1)

  1. Potential user and customer interviews

  2. Surveys

  3. User observation or shadowing of users

  4. Workshops or focus groups

  5. User testing or usability testing

  6. Role playing

  7. User Experience mock-ups or Prototypes

  8. Customer or stakeholder feedback

  9. Online reviews

  10. Jobs To Be Done

  11. Design Thinking

  12. Customer development

  13. Sprint

  14. Customer Journey maps or user flows

  15. Process maps

  16. Model driven engineering

  17. Goal oriented requirements engineering

  18. Seven stage model

  19. Enterprise Knowledge Development (EKD) framework

  20. Business process modelling

  21. Modelling Strategic Actor Relationships and Rationales

  22. e3 value modelling (Value Network Analysis)

  23. Market analysis (data from marketing campaigns)

  24. Heatmaps

  25. Just-In-Time story elaboration

  26. Competitive analysis

  27. Customer change request systems

  28. Activity diagrams (flowcharts)

  29. Message sequence diagrams

  30. Entity relationship diagrams

  31. Scenarios or acceptance test

  32. 5 why’s

  33. LightCDD

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6. Requirements Management (M1)

  1. Flagging and tagging the product backlog items with corresponding KPIs

  2. Product vision board

  3. Kanban

  4. Scrum

  5. Defect logs - e.g. bug reports

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